NV_sample_locations

Name

NV_sample_locations

Name Strings

GL_NV_sample_locations

Contact

Jeff Bolz, NVIDIA Corporation (jbolz 'at' nvidia.com)

Contributors

Pat Brown, NVIDIA
Mathias Heyer, NVIDIA

Status

Shipping

Version

Last Modified Date:         March 27, 2015
Revision:                   2

Number

OpenGL Extension #472
OpenGL ES Extension #235

Dependencies

This extension is written against the OpenGL 4.3 specification
(Compatibility Profile).

This extension interacts with OpenGL ES 3.1.

Overview

This extension allows an application to modify the locations of samples
within a pixel used in multisample rasterization.  Additionally, it allows
applications to specify different sample locations for each pixel in a
group of adjacent pixels, which may increase antialiasing quality
(particularly if a custom resolve shader is used that takes advantage of
these different locations).

It is common for implementations to optimize the storage of depth values
by storing values that can be used to reconstruct depth at each sample
location, rather than storing separate depth values for each sample. For
example, the depth values from a single triangle can be represented using
plane equations.  When the depth value for a sample is needed, it is
automatically evaluated at the sample location. Modifying the sample
locations causes the reconstruction to no longer evaluate the same depth
values as when the samples were originally generated.  This extension
provides a command to "resolve" and store per-sample depth values using
the currently programmed sample locations, which allows the application to
manage this issue if/when necessary.

The programmable sample locations are used during rasterization and for
evaluation of depth functions during normal geometric rendering. The
programmable locations are associated with a framebuffer object rather
than an individual depth buffer, so if the depth buffer is used as a
texture the texture sampling may be done at the standard sample
locations. Additionally, commands that do not render geometric primitives
(e.g. ReadPixels, BlitFramebuffer, CopyTexSubImage2D, etc.) may use the
standard sample locations to resolve depth functions rather than the
programmable locations. If a single depth buffer is used at different
times with different sample locations, the depth functions may be
interpreted using the current sample locations.

New Procedures and Functions

void FramebufferSampleLocationsfvNV(enum target, uint start,
                                    sizei count, const float *v);
void NamedFramebufferSampleLocationsfvNV(uint framebuffer, uint start,
                                         sizei count, const float *v);

void ResolveDepthValuesNV(void);

New Tokens

Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:

    SAMPLE_LOCATION_SUBPIXEL_BITS_NV                0x933D
    SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV             0x933E
    SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV            0x933F
    PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV      0x9340

Accepted by the <pname> parameter of GetMultisamplefv:

    // Alias of SAMPLE_POSITION. Before NV_expms, the spec used "location".
    SAMPLE_LOCATION_NV                              0x8E50
    PROGRAMMABLE_SAMPLE_LOCATION_NV                 0x9341

Accepted by the <pname> parameter of FramebufferParameteri,
GetFramebufferParameteriv:

    FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV    0x9342
    FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV       0x9343

Additions to Chapter 14 of the OpenGL 4.3 (Compatibility Profile) Specification (Fixed-Function Primitive Assembly and Rasterization)

Modify Section 9.2.1 (Framebuffer Object Parameters), p. 297

Change the error:

"An INVALID_OPERATION error is generated if the default framebuffer is
bound to <target>." into "An INVALID_OPERATION error is generated if the
default framebuffer is bound to <target> and <pname> is neither
FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV nor
FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV."

Modify Section 9.2.3 (Framebuffer Object Queries), p. 298

Change the error:

"An INVALID_OPERATION error is generated if the default framebuffer is
bound to <target>." into "An INVALID_OPERATION error is generated if the
default framebuffer is bound to <target> and <pname> is neither
FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV nor
FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV."

Modify Section 14.3.1 (Multisampling), p. 478

Remove the paragraph describing "GetMultisamplefv", and append the
following to the section.

Each framebuffer has a set of default sample locations, depending on the
number of samples in the attachments or the value of FRAMEBUFFER_DEFAULT_-
SAMPLES (for framebuffer objects) or the number of samples in the pixel
format (for the default framebuffer). Each framebuffer also has a set of
programmable sample locations, which may be used instead of the default
sample locations. The programmable sample locations are controlled by the
commands:

    void FramebufferSampleLocationsfvNV(enum target, uint start,
                                        sizei count, const float *v);
    void NamedFramebufferSampleLocationsfvNV(uint framebuffer, uint start,
                                        sizei count, const float *v);

<target> or <framebuffer> selects the framebuffer whose programmable
sample locations are modified. There are <N> pairs of programmable sample
locations values in a framebuffer, where <N> is the value of
PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV. Each programmable sample
location is specified as a pair of floating point values in the range
[0,1], corresponding to the x and y locations respectively in GL pixel
space. (0.5, 0.5) thus corresponds to the pixel center. Sample locations
outside of [0,1] result in undefined behavior.  These commands accept
<count> pairs of values in <v> and update locations for samples <start> to
<start>+<count>-1.  The location for sample <i> is taken from
v[2*(i-start)] and v[2*(i-start)+1].

Errors:

  An INVALID_VALUE error is generated if the sum of <start> and <count> is
  greater than PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV.

Default and programmable sample locations may be queried with the command:

    void GetMultisamplefv(enum pname, uint index, float *val);

<index> corresponds to which sample location should be returned, and the
sample location is returned as two floating-point values in val[0] and
val[1]. If <pname> is SAMPLE_LOCATION_NV (aliasing SAMPLE_POSITION),
a default sample location is returned and <index> must be less than
the value of SAMPLES. If <pname> is PROGRAMMABLE_SAMPLE_LOCATION_NV,
a programmable sample location is returned and <index> must be less
than the value of PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV.

Sample locations are rounded on use to the precision indicated by the value
of SAMPLE_LOCATION_SUBPIXEL_BITS_NV (i.e. rounded to the nearest
2^{-subpixelbits}). This precision may depend on the number of samples in
the framebuffer. The initial programmable sample locations are all
(0.5,0.5).

Errors:

    An INVALID_ENUM error is generated if <target> is not
    DRAW_FRAMEBUFFER, READ_FRAMEBUFFER, or FRAMEBUFFER.

    An INVALID_OPERATION error is generated by
    NamedFramebufferSampleLocationsfvNV if <framebuffer> is not
    the name of an existing framebuffer object.

    An INVALID_VALUE error is generated if <pname> is SAMPLE_LOCATION_NV
    and <index> is greater than or equal to the value of SAMPLES.

    An INVALID_VALUE error is generated if <pname> is
    PROGRAMMABLE_SAMPLE_LOCATION_NV and <index> is greater than or equal
    to the value of PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV.

    An INVALID_ENUM error is generated if <pname> is not
    SAMPLE_LOCATION_NV or PROGRAMMABLE_SAMPLE_LOCATION_NV.

Programmable sample locations are enabled by calling FramebufferParameteri
with a <pname> of FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV and a
non-zero value of <param>. The initial value of FRAMEBUFFER_PROGRAMMABLE_-
SAMPLE_LOCATIONS_NV is zero.

Programmable sample locations can vary across pixels, based on the pixel x
and y coordinate. A framebuffer has a sample location pixel grid which may
depend on the number of samples. This grid size can be queried by calling
GetIntegerv with a <pname> of SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV and
SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV, which returns the grid dimensions for
the draw framebuffer.

If FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV is enabled and the
framebuffer parameter FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV is enabled
(non-zero), sample locations are selected as follows:

    grid_x = value of SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV;
    grid_y = value of SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV;

    pixel_x = <window x coordinate> mod grid_x;
    pixel_y = <window y coordinate> mod grid_y;

    num_samples = value of SAMPLES;
    sample_i = (pixel_y*grid_x + pixel_x)*num_samples + sample_index;

    float *table = FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV;
    sample_location.xy = (table[2*sample_i], table[2*sample_i+1]);

If FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV is enabled and
FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV is disabled, sample locations are
selected as follows:

    sample_i = sample_index;

    float *table = FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV;
    sample_location.xy = (table[2*sample_i], table[2*sample_i+1]);

If a framebuffer is incomplete, querying the value of
SAMPLE_LOCATION_SUBPIXEL_BITS_NV, SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV, and
SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV will return zero.

Add new Subsection 14.3.1.X (Resolving Depth Values)

It is common for implementations to optimize the storage of depth values
by storing values that can be used to reconstruct depth at each sample
location, rather than storing separate depth values for each sample. For
example, the depth values from a single triangle can be represented using
plane equations.  When the depth value for a sample is needed, it is
automatically evaluated at the sample location. Modifying the sample
locations causes the reconstruction to no longer evaluate the same depth
values as when the samples were originally generated.  The choice of using
separate depth values for each sample or some other reconstruction method
is implementation-dependent and may not be queried.

If per-sample depth values need to be reconstructed, some commands may
evaluate depth values using default sample locations even if programmable
sample locations are enabled.  This evaluation can occur either when
reading sample values or when updating one sample requires the
implementation to reconstruct depth values for a group of neighboring
samples. These commands include ReadPixels, DrawPixels, CopyPixels,
GetTexImage, CopyTexImage, CopyTexSubImage, TexImage, TexSubImage, and
BlitFramebuffer. Texturing from a depth texture whose values need to be
reconstructed may also evaluate depth functions as the default sample
locations.

The command

    void ResolveDepthValuesNV();

evaluates depth values for all samples in the current depth buffer
(subject to the pixel ownership and scissor tests) and stores each value
in the depth buffer.  This can be used to ensure that later accesses will
use depth values consistent with the sample locations used when the
samples were generated.  If the current framebuffer has no depth buffer,
ResolveDepthValuesNV will have no effect.

New Implementation Dependent State

                                                  Minimum
Get Value                    Type    Get Command  Value   Description                   Sec.
---------                    ------- -----------  ------- ------------------------      ------
PROGRAMMABLE_SAMPLE_-          Z+    GetIntegerv     2    Size of programmable sample   14.3.1
    LOCATION_TABLE_SIZE_NV                                location table

New State

Table 23.84 (Framebuffer Dependent Values):

Get Value                               Get Command       Type        Minimum Value    Description             Sec.    Attribute
---------                               -----------       ----        -------------    -----------             ----    ---------
SAMPLE_LOCATION_SUBPIXEL_BITS_NV        GetIntegerv        Z+             4            Precision of sample     14.3.1  -
                                                                                       locations
SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV     GetIntegerv        Z+             1            Size of programmable    14.3.1  -
                                                                                       location grid
SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV    GetIntegerv        Z+             1            Size of programmable    14.3.1  -
                                                                                       location grid
SAMPLE_LOCATION_NV                      GetMultisamplefv   n*2*R[0,1] impl-dependent   Default sample          14.3.1 -
                                                                                       positions
Table 23.30. (Framebuffer):

Get Value                               Get Command     Type    Initial Value    Description             Sec.    Attribute
---------                               -----------     ----    -------------    -----------             ----    ---------
FRAMEBUFFER_PROGRAMMABLE_-              GetFramebuffer-  B          FALSE        Enable programmable     14.3.1  -
    SAMPLE_LOCATIONS_NV                 Parameteriv                              sample locations
FRAMEBUFFER_SAMPLE_LOCATION_-           GetFramebuffer-  B          FALSE        Enable varying          14.3.1  -
    PIXEL_GRID_NV                       Parameteriv                              locations per pixel
PROGRAMMABLE_SAMPLE_LOCATION_NV         GetMultisamplefv n*2*R[0,1] (0.5,0.5)    Programmable sample     14.3.1  -
                                                                                 locations

Additions to the AGL/GLX/WGL Specifications

None.

GLX Protocol

None.

Modifications to the OpenGL Shading Language Specification, Version 4.30

None.

Errors

INVALID_VALUE is generated by FramebufferSampleLocationsfvNV or
NamedFramebufferSampleLocationsfvNV if the sum of <start> and <count> is
greater than PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV.

INVALID_VALUE is generated by GetMultisamplefv if <pname> is
PROGRAMMABLE_SAMPLE_LOCATION_NV and <index> is greater than or equal to
the value of PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV.

Some errors in the original specification are relaxed to allow for new
functionality provided by this extension (e.g., allowing programmable
sample location framebuffer parameters to be set on the default
framebuffer).

Interactions with OpenGL ES 3.1

If implemented in OpenGL ES 3.1, remove references to GetDoublev,
DrawPixels, CopyPixels and GetTexImage.

Issues

(1) Why is SAMPLE_LOCATION_NV added?

RESOLVED: Prior to the NV_explicit_multisample spec (and its incorporation
into ARB_texture_multisample), the spec used the word "location" to
describe the placement of the sample within a pixel, rather than
"position". This alias of SAMPLE_POSITION is added to return to that
convention.

(2) How should values that depend on the number of samples be handled for
incomplete framebuffers?

RESOLVED: Return zero. Other such queries (e.g. RED_BITS) are undefined
but do not generate an error. Let's be more well-defined, but still not
generate an error.

(3) Should programmable sample locations affect non-multisample rendering?

RESOLVED: No, the programmable sample locations only apply to multisample
rasterization rules. Non-multisample rasterization is generally defined by
rules involving "fragment centers" or (for lines) a diamond around the
fragment center. Multisample rasterization is defined by rules involving
sample points being inside or outside of a region defined by the primitive.
Thus, only multisample rasterization rules are affected by modifying the
sample locations.

(4) How does this extension differ from AMD_sample_positions?

RESOLVED:  There are a few differences between this extension and
AMD_sample_positions:

- This extension allows the sample locations to vary per-pixel within a
  grid of adjacent pixels.

- This extension specifies some limitations on texturing on various copy
  operations when a source image was generated with programmable
  locations, or to existing samples the framebuffer when the sample
  locations change.  It also provides an explicit "resolve" operation that
  allows one to ensure that correct values are stored in all samples when
  non-framebuffer operations not supporting the programmable locations are
  used.  This issue is not explicitly handled in the AMD extension.

- This extension has explicit framebuffer parameters enabling programmable
  sample locations and multi-pixel grid support.  The AMD extension lets
  you effectively delete all programmable sample locations and revert to
  default locations via programming a new location using a NULL pointer.

- The sample locations in this extension are explicitly framebuffer object
  state, with separate state available for the default framebuffer (zero).
  It's unclear from the AMD extension whether the state is global or per
  framebuffer object, though a note in comment (1) ("Any other fbos will
  not be affected by this change") suggests it might also be framebuffer
  object state.

Revision History

Revision 2, 2015/03/27
  - Add ES interactions

Revision 1
  - Internal revisions.