ANGLE_program_binary

Name

ANGLE_program_binary

Name Strings

GL_ANGLE_program_binary

Contributors

Alastair Patrick, Google Inc.
Daniel Koch, TransGaming Inc.

Contact

Alastair Patrick, Google Inc. (apatrick 'at' google 'dot' com)

Status

Implemented in ANGLE.

Version

Last Modifed Date: June 6, 2012
Revision: #1

Number

OpenGL ES Extension #139

Dependencies

OpenGL ES 2.0 is required.
OES_get_program_binary is required.
This extension is written against the OpenGL ES 2.0.25 specification.

Overview

This extension makes available a program binary format,
PROGRAM_BINARY_ANGLE. It enables retrieving and loading of pre-linked
ANGLE program objects.

New Procedures and Functions

None

New Tokens

Accepted by the <binaryFormat> parameter of ProgramBinaryOES:

    PROGRAM_BINARY_ANGLE        0x93A6

Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation)

Add the following paragraph to the end of section 2.15.4, Program Binaries:

"PROGRAM_BINARY_ANGLE, returned in the list of PROGRAM_BINARY_FORMATS_OES,
is a format that may be loaded into a program object via ProgramBinaryOES."

Additions to Chapter 3 of the OpenGL ES 2.0 specification (Rasterizatoin)

None.

Additions to Chapter 4 of the OpenGL ES 2.0 specification (Per-Fragment Operations and the Framebuffer)

None.

Additions to Chapter 5 of the OpenGL ES 2.0 Specification (Special Functions)

None.

Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State Requests)

None.

Errors

None

New State

None.

Issues

None

Revision History

06/06/2012  apatrick  intial revision