OES_fragment_precision_high

Name

OES_fragment_precision_high

Name Strings

GL_OES_fragment_precision_high

Contact

Jon Leech (jon 'at' alumni.caltech.edu)

Notice

Copyright (c) 2005-2013 The Khronos Group Inc. Copyright terms at
    http://www.khronos.org/registry/speccopyright.html

Specification Update Policy

Khronos-approved extension specifications are updated in response to
issues and bugs prioritized by the Khronos OpenGL ES Working Group. For
extensions which have been promoted to a core Specification, fixes will
first appear in the latest version of that core Specification, and will
eventually be backported to the extension document. This policy is
described in more detail at
    https://www.khronos.org/registry/OpenGL/docs/update_policy.php

IP Status

None.

Status

Withdrawn by vote of the OpenGL ES Working Group, April 24, 2008.
Ratified by the Khronos BOP, July 22, 2005.

Version

Last Modifed Date: April 24, 2008

Number

OpenGL ES Extension #28

Dependencies

OpenGL ES 2.0 is required.

Overview

This extension has been withdrawn. See the specification of
GetShaderPrecisionFormat in section 6.1.8 of the OpenGL ES 2.0
Specification to determine within the API if high-precision fragment
shader varyings are supported by the implementation.

Issues

None

New Tokens

None.

New Procedures and Functions

None.

Errors

None.

New State

None.

Revision History

4/24/2008   Jon Leech       Withdraw the extension and refer to ES 2.0
                            instead.
7/6/2005    Aaftab Munshi   Created the extension