APPLE_texture_packed_float

Name

APPLE_texture_packed_float

Name Strings

GL_APPLE_texture_packed_float

Contributors

Alexander Rogoyski, Apple Inc
Serge Metral, Apple Inc

Contact

Alexander Rogoyski, Apple Inc (rogoyski 'at' apple.com)

Status

Complete

Version

Last Modified Date: February 13, 2014
Version:            1.0

Number

OpenGL ES Extension #195

Dependencies

Requires OpenGL ES 2.0.

Written against the OpenGL ES 2.0.25 (Nov. 2010) Specification.

OES_texture_half_float affects the definition of this specification.

EXT_texture_storage affects the definition of this specification.

Overview

This extension adds two new 3-component floating-point texture formats
that fit within a single 32-bit word called R11F_G11F_B10F and RGB9_E5 

The first RGB format, R11F_G11F_B10F, stores 5 bits of biased exponent 
per component in the same manner as 16-bit floating-point formats, but 
rather than 10 mantissa bits, the red, green, and blue components have 
6, 6, and 5 bits respectively. Each mantissa is assumed to have an 
implied leading one except in the denorm exponent case.  There is no 
sign bit so only non-negative values can be represented.  Positive 
infinity, positivedenorms, and positive NaN values are representable.  
The value of the fourth component returned by a texture fetch is always
1.0.

The second RGB format, RGB9_E5, stores a single 5-bit exponent (biased 
up by 15) and three 9-bit mantissas for each respective component.  
There is no sign bit so all three components must be non-negative.  
The fractional mantissas are stored without an implied 1 to the left 
of the decimal point. Neither infinity nor not-a-number (NaN) are 
representable in this shared exponent format.

New Procedures and Functions

None

New Tokens

Accepted by the <type> parameter of TexImage2D and TexSubImage2D:

    UNSIGNED_INT_10F_11F_11F_REV_APPLE           0x8C3B
    UNSIGNED_INT_5_9_9_9_REV_APPLE               0x8C3E


Accepted by the <internalformat> parameter of TexStorage2DEXT:

    R11F_G11F_B10F_APPLE                         0x8C3A
    RGB9_E5_APPLE                                0x8C3D

Changes to Chapter 2 of the OpenGL ES 2.0.25 Specification (OpenGL Operation)

Add two new sections after Section "Floating-Point Computation":

    "Unsigned 11-Bit Floating-Point Numbers"

    An unsigned 11-bit floating-point number has no sign bit, a 5-bit
    exponent (E), and a 6-bit mantissa (M).  The value of an unsigned
    11-bit floating-point number (represented as an 11-bit unsigned
    integer N) is determined by the following: 

        0.0,                      if E == 0 and M == 0,
        2^-14 * (M / 64),         if E == 0 and M != 0,
        2^(E-15) * (1 + M/64),    if 0 < E < 31,
        INF,                      if E == 31 and M == 0, or
        NaN,                      if E == 31 and M != 0,

    where

        E = floor(N / 64), and
        M = N mod 64.

    Implementations are also allowed to use any of the following
    alternative encodings:

        0.0,                      if E == 0 and M != 0
        2^(E-15) * (1 + M/64)     if E == 31 and M == 0
        2^(E-15) * (1 + M/64)     if E == 31 and M != 0

    When a floating-point value is converted to an unsigned 11-bit
    floating-point representation, finite values are rounded to the 
    closest representable finite value.  While less accurate, 
    implementations are allowed to always round in the direction of 
    zero.  This means negative values are converted to zero.  
    Likewise, finite positive values greater than 65024 (the maximum 
    finite representable unsigned 11-bit floating-point value) are 
    converted to 65024.  Additionally: negative infinity is converted 
    to zero; positive infinity is converted to positive infinity; and 
    both positive and negative NaN are converted to positive NaN.

    Any representable unsigned 11-bit floating-point value is legal
    as input to a GL command that accepts 11-bit floating-point data.
    The result of providing a value that is not a floating-point 
    number (such as infinity or NaN) to such a command is unspecified,
    but must not lead to GL interruption or termination.  Providing a
    denormalized number or negative zero to GL must yield predictable 
    results.

    "Unsigned 10-Bit Floating-Point Numbers"

    An unsigned 10-bit floating-point number has no sign bit, a 5-bit
    exponent (E), and a 5-bit mantissa (M).  The value of an unsigned
    10-bit floating-point number (represented as an 10-bit unsigned
    integer N) is determined by the following: 

        0.0,                      if E == 0 and M == 0,
        2^-14 * (M / 32),         if E == 0 and M != 0,
        2^(E-15) * (1 + M/32),    if 0 < E < 31,
        INF,                      if E == 31 and M == 0, or
        NaN,                      if E == 31 and M != 0,

    where

        E = floor(N / 32), and
        M = N mod 32.

    When a floating-point value is converted to an unsigned 10-bit
    floating-point representation, finite values are rounded to the 
    closet representable finite value.  While less accurate, 
    implementations are allowed to always round in the direction of 
    zero.  This means negative values are converted to zero.  
    Likewise, finite positive values greater than 64512 (the maximum 
    finite representable unsigned 10-bit floating-point value) are 
    converted to 64512.  Additionally: negative infinity is converted 
    to zero; positive infinity is converted to positive infinity; and 
    both positive and negative NaN are converted to positive NaN.

    Any representable unsigned 10-bit floating-point value is legal
    as input to a GL command that accepts 10-bit floating-point data.
    The result of providing a value that is not a floating-point 
    number (such as infinity or NaN) to such a command is 
    unspecified, but must not lead to GL interruption or termination.
    Providing a denormalized number or negative zero to GL must yield 
    predictable results.

Changes to Chapter 3 of the OpenGL ES 2.0.25 Specification (Rasterization)

Add to Table 3.2, p. 62:

    type Parameter                            Corresponding  Special
    Token Name                                GL Data Type   Interpretation
    ----------------------------------------  -------------  --------------
    UNSIGNED_INT_10F_11F_11F_REV_APPLE        uint           Yes
    UNSIGNED_INT_5_9_9_9_REV_APPLE            uint           Yes

Add to Table 3.4, p. 63:

    Format            Type                                  Bytes per Pixel
    ----------------  ------------------------------------  ---------------
    RGB               UNSIGNED_INT_10F_11F_11F_REV_APPLE    4
    RGB               UNSIGNED_INT_5_9_9_9_REV_APPLE        4

Add to Table 3.5, p. 64:

    type Parameter                       GL Data  Number of   Matching  
    Token Name                           Type     Components  Pixel Formats
    ----------------------------------   -------  ----------  -------------
    UNSIGNED_INT_10F_11F_11F_REV_APPLE   uint     3           RGB
    UNSIGNED_INT_5_9_9_9_REV_APPLE       uint     3           RGB

Add the following to section 3.6.2 Transfer of Pixel Rectangles, subsection Unpacking

    UNSIGNED_INT_10F_11F_11F_REV_APPLE:

     31 30 ... 23 22 21 20 ... 12 11 10  9 ...  1  0
    +---------------+---------------+---------------+
    |      3rd      |      2nd      |      1st      |
    +---------------+---------------+---------------+


    UNSIGNED_INT_5_9_9_9_REV_APPLE:

     31 30 ... 27 26 25 24 ... 18 17 16 15 ...  9 8 7 6 5 4 ... 0
    +------------+---------------+---------------+---------------+
    |     4th    |      3rd      |      2nd      |      1st      |
    +------------+---------------+---------------+---------------+

Add Section 3.7.14, Shared Exponent Texture Color Conversion

    If the currently bound texture's <format> is RGB and <type> is
    UNSIGNED_INT_5_9_9_9_REV_APPLE, the red, green, blue, and shared 
    bits are converted to color components (prior to filtering) using 
    shared exponent decoding.  The 1st, 2nd, 3rd, and 4th components 
    are called p_red, p_green, p_blue, and p_exp respectively and are 
    treated as unsigned integers. They are converted to floating-point
    red, green, and blue as follows:
    
        red   = p_red   * 2^(p_exp - B - N)
        green = p_green * 2^(p_exp - B - N)
        blue  = p_blue  * 2^(p_exp - B - N)

    where B is 15 (the exponent bias) and N is 9 (the number of mantissa
    bits)."

Errors

Relaxation of INVALID_ENUM errors
---------------------------------

TexImage2D, and TexSubImage2D accept  the new 
UNSIGNED_INT_10F_11F_11F_REV_APPLE and 
UNSIGNED_INT_5_9_9_9_REV_APPLE token for <type>.

TexStorage2DEXT accepts the new R11F_G11F_B10F_APPLE and 
RGB9_E5_APPLE token for <internalformat>.


New errors
----------

INVALID_OPERATION is generated by TexImage2D and TexSubImage2D
if <type> is UNSIGNED_INT_10F_11F_11F_REV_APPLE or 
UNSIGNED_INT_5_9_9_9_REV_APPLE and <format> is not RGB.

UNSIGNED_INT_10F_11F_11F_REV_APPLE is implied as the <type> when 
TexStorage2DEXT is called with <internalformat> 
R11F_G11F_B10F_APPLE. Thus, INVALID_OPERATION is generated by TexSubImage2D
if <type> is not UNSIGNED_INT_10F_11F_11F_REV_APPLE.

UNSIGNED_INT_5_9_9_9_REV_APPLE is implied as the <type> when 
TexStorage2DEXT is called with <internalformat> 
RGB9_E5_APPLE. Thus, INVALID_OPERATION is generated by TexSubImage2D
if <type> is not UNSIGNED_INT_5_9_9_9_REV_APPLE.

Dependencies on OES_texture_half_float

If OES_texture_half_float is not supported, modify fifth paragraph
of 3.7.1 Texture Image Specification, p. 67:

"The selected groups are processed as described in section 3.6.2, stopping
after final expansion to RGBA. If the internal format of the texture is
fixed-point, components are clamped to [0,1]. Otherwise, values are not
modified."

Modify first sentence of "Unpacking", p. 62:

"Data are taken from client memory as a sequence of one of the GL data
types listed in Table 3.2. These elements are..."

Additionally, ignore all references to RGBA16F_EXT, RGB16F_EXT,
RG16F_EXT, R16F_EXT, HALF_FLOAT_OES and half.

Dependencies on EXT_texture_storage

If EXT_texture_storage is not supported, remove all references to
TexStorage2DEXT.     

New Implementation Dependent State

None

Revision History

1.0  2014/02/13  rogoyski    Initial version